Critical Evaluation

This is the last part of my Fmp a 1000 word evaluation of how my project has gone.

This project hasn’t gone all that well for me, I set out clear goals and didn’t achieve them. Simple things like wanting to make a character sheet for Jackuan, or perhaps the overreaching goal of wanting to do several characters. And that annoys the hell out of me frankly, not just because I didn’t achieve my goals, but because all of them seemed attainable. And its thoroughly irritating when you have an attainable goal and through lack of your own skill don’t achieve them.

But there are  few things that I will be taking away from this project that I am glad for. For instance I have a much clearer understanding of how I am going to try and get into the industry when I leave this course, and the kind of quality of work that is necessary to do so. Also I no longer look at my work with such derision that I can’t even imagine that I will find work in the industry, but I look at my skills as a work in progress. I can do this! Just because my work isn’t as high quality as I’d have liked doesn’t mean that its not heading in the right direction.

This project began with me still not knowing all the techniques I needed to finish my work, I was rusty on how to make realistic eyes and hair, I hadn’t worked out what my protagonists design was going to be exactly.  And so the start of my project was about teaching myself how to use painter.

Next I got to work finishing my designs for Jackuan, I think that now instead of what he looked like last time I was designing his costume, his features and his mannerisms (a bit of a  goth.) He looks like a much wider audience will be able to identify with him, sure he is awkward socially, and he dresses in dark clothes. But there aren’t many of us who cant identify with that at a teenage part of his life. so I think I’ve made my character much more commercially viable by making his clothes seem plainer. As for his features, in the first term I used my own face for reference as to how to get the face right, then tightened up the features to make them sharper and more skeletal… Well this year he doesn’t look like me! (Honestly that really really freaked me out when the first person said “he kinda looks like you.”) I did want someone with a long thin face, and a long thin body with dark hair and a pointed nose. It just happens that that’s what my face looks like, I didn’t realize it until someone pointed it out!

So I finished my character, my learning and began to work on my final pieces. I scribbled a few ideas for the kinds of visuals that I wanted to be associated with The tragic tale of Jackuan Grey and began working on the few that I liked the most. The fact that I came to a dead end with one of them was a massive thorn in my side, but in hindsight it did teach me a thing or two about producing work that is viable visually.

For starters in the future I need to think about the theory of where to draw the eye too when I design a final piece, so that I can work the details in the spot that requires it, and not all over the image.  I also need to work at using only one layer for my pieces in painter, as using multiple layers slows down and stagnates the painting, and only under certain circumstances is it useful. which in my opinion is unlike working in adobe photo shop, where I feel that multiple layers helps to sort out what piece is going where and in what order, in painter its far better and faster to just work it on one layer and only use layers to keep things separate that you want to be dramatically separate or edit separately.

Also I feel that I need to regain the ability to work quickly, I’m looking at my work now and being worried about the quantity of work that I am submitting, I know that last year I submitted the least amount of work I’ve ever done for a submission, and just made it well organized and neat looking. And as a result got the highest mark I’ve ever received. but it still worries me that there is not vast volumes of work! I guess I’ll keep worrying until I’ve gotten my marks back.

In conclusion this years work has been a bit of a rolelrcoaster, I hate the volume of work that I’ve produced and in the future I’ll be working on fast good quality work (like a sprinter who’s learning to run a marathon, im changing speeds.) I disslike the fact that I wasnt able to make all the character work I wanted to do, but hey its all looking allright now. Its better persented I think (as I spent more time on presentation than usual.)  And I do feel ive learnt a lot in this part of the term, and thats the most important thing about this course, the new skills I’ve learnt.


~ by bladebye on May 31, 2009.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: